Independent Game Studio
Cricket games
built different.
Grudgebox Studio builds cricket games with deep simulation, fair-play economies, and zero pay-to-win shortcuts. Real tactics. Real progression. No shortcuts.
New
Our Games
Two cricket experiences, one studio.
Each game explores a different angle of cricket — from idle empire building to deep tactical management.
Cricket Idle
Build your cricket empire from the ground up. Idle progression meets deep club management with prestige layers, live match simulation, and a zero pay-to-win economy.
Cricket Rivals
A tactical cricket management game about squad building, match-day decisions, scouting, and climbing the league table — without shortcuts.
Cricket Idle
Build your cricket empire.
An idle cricket management game built around fair-play progression, club identity, and clear tactical choices. Take your club from Rookie tier all the way to Deity.
Cricket Rivals
Manage the whole cricket operation.
A tactical cricket management game about squad building, match-day decisions, scouting, and climbing the league table — without pay-to-win shortcuts.
FAQ
Common Questions
What games is Grudgebox Studio building?
Grudgebox Studio is building Cricket Idle, an idle cricket management game coming to Steam, and Cricket Rivals, a tactical cricket management game focused on Android.
Are the games free to play?
Yes. Both games will be free to download and play. Our monetization focuses on cosmetics, themes, and presentation — never stat boosts or competitive advantages.
Which platforms are supported?
Cricket Idle is launching on Steam (Windows/macOS/Linux). Cricket Rivals is focused on Android.
When do the games launch?
Both games are in active development. Cricket Idle is furthest along with 56+ sprints completed and a Steam launch in preparation. Sign up for email updates to get notified.
Is there really no pay-to-win?
Absolutely. Our core design principle is a zero-power economy. No stat boosts, no competitive shortcuts, no unfair advantages. Your progress is earned through skill, tactics, and time.